just dropping in to say thanks for PPRE (and all the other good stuff you have provided).
Ive been wondering if there are any lists around for OverWorldID, Movement etc. ? I've collected some Warp-IDs already but would stop here if it already has been done. Here goes (this is for Platinum US):
Also, please add the note in the next versions that the eventlocations and scriptlocations list are for D/P, but not (well, mostly) for Platinum. This tricked me into confusion at first.
Note: Set Target Warp ID to zero for best results.
"-" means "Mystery Zone", an area with basically nothing there and mostly no way to activate the menu or to move (looking works, this is no crashing)
A = -
B = Jubilife TV Center first floor
B8 = The room just before meeting Cynthia
BA = Champion Hall (event will be immediately triggered)
C = Jubilife TV Center second floor
D7 = Mt. Coronet just before Spear Pillar
D8 = Mt. coronet somewhere deeper inside
F = Poketch Company
F9 = Victory Road somewhere
FB = Safari Park first area
FD = Amity Square
FE = Ravaged Path first room
FF = Crashes
1 = Pkmn League (Pkmn center?)
1A = room didn't make it into final game? extended floor of some house, two people talking about WFC. Walking downstairs gets you stuck.
1A1 = Bottom Left House Twinleaf Town
1A2 = Sandgem Town
1A3 = PokeMart Sandgem Town
1A4 = PokeCenter Sandgem
1B = another hidden room above 1A?? "Youre managed to come up here?" says a lady there. How else?
1C = Wifi Entry room.
1C2 = Survival Area
1D = Trainer's school
1E = house in jubilife city
1F = Crash
2 = Crash
2B = "Mysterious" Harbor Inn in Canalave City
3 = Jubilife City
4 = Jubilife Center PokeMart
5 = Crash
6 = jubilife city pokemon center
7 = jubilife pokecenter upper floor
7D = Pastoria Great Marsh
7E = Pastoria Great Marsh second floor
8 = Poketch Center first floor
9 = poketch center second floor
9F = Sunyshore City small building with lots of people
10C = Turnback cave first room
10D = Turnback cave room with big thing in the middle
10E = Turnback Cave room with Giratina
10F = Turnback Cave...
11B = Regigigas Room in Snowpoint Temple (Need three regi-pokemon to battle)
11C = Weyward Cave first room
11D = Weyward Cave (some big room)
11E = Ruin Maniac Cave
11F = Trophy Garden
13D = Lake Acuity w/o Rival
13E = Lake Acuity w/ Rival
13F = Acuity Lake Cavern
15B = Route 205
16E = Route 211
16F = Route 212
19A = -
19B = Twinleaf Town
19C = Rivals First Floor
19D = Rivals Second Floor
19E = Heros First Floor
19F = Heros Second Floor
20A = Turnback cave room with little stone in middle
20B = turnback cave room...
22 = PokeMart Canalave
22E = Pokemon Contest Hall
22F = Outside of Battle Frontier
23 = Steel Gym
23B = Hidden Rotom Room! WARNING! Without the activated event, returning will get you stuck => have to edit warp there.
24 = PokeCenter in Canalave
27A = Jubilife City again
28 = third floor in library / Canalave
29/2A = Houses in Canalave City
41 = Eterna City
49 = galactic eterna building second floor
50 = Eterna / Cycling Road Checkpoint
85 = Fight Gym
102 = Oreburg Gate Cave first room
108 = stark mountain before showdown
109 = With Charon against Team galactic in stark mountain at the end
110 = Turnback Cave...
111 = Turnback Cave...
112/114/115/FC = Nowhere / says Pkmn League (Pkmn Center music)
116 = Snowpoint Temple first room
120 = Iron Island
130 = black screen (music crashes) / weird crash
137 = Lake Verity (before team galactic)
138 = Lake Verity (after team galactic)
139 = Verity Cavern
140/141 = Newmoon Island (encounter area; but event needs to be triggered for it to appear)
142 = Battle Park
143 = Battle Park (inside)
144/145 = darkness/mystery zone with bicycle possibility
148 = mystery zone, but moveable character.
150 = Valor Lakefront
170 = Pokemon Mansion (not trophy garden)
171/172 = Pokemon Mansion Rooms
173 = Route 212
193 = Route 227
212 = turnback cave...
230 = Battle Frontier
239 = Team Galactic somewhere (huge mass gathering)
For example, script number 978 (twinleaf town) is 1052 in Platinum. This is determinable by comparison.
(edit) One more thing: Trying to add individual scripts in Twinleaf Town crashes the application Anything you could do about this? Also, please let hex code there be copy-paste-able. It would save a lot of work.